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Jan 20, 2007, 09:46 AM // 09:46
#
1
Thomas.knbk
Forge Runner
Join Date: Jul 2006
Nerfs of Particular Interest
Inspired by Warskull's buff thread.
Feigned Neutrality: can no longer be kept up permanently on E/A
Blinding Surge: Ouch. Just. Ouch.
Searing Flames: a single SF ele is now a lot less effective because he can only trigger the damage once every 2 SF's
Spiritual Pain: Not the spike nuke it was anymore which is a goof thing, but I can see hardly any use for it now.
Divert Hexes: VERY vulnerable to interrupts now.
Shield of Absorption: Impossible to get it off under dazed now.
Spoil Victor: looks balanced now.
Rampage as One: Almost twice as energy heavy now. And it wasn't light to begin with.
You're All Alone: this will still be playable I think
Thomas.knbk
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Jan 20, 2007, 11:17 AM // 11:17
#
2
stueyman2099
Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
Avatar of Grenth ... Oh wait... nevermind.
Reapers Mark: Don't really see how that even effected anything.
Last edited by stueyman2099; Jan 20, 2007 at
11:21 AM // 11:21
..
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Jan 20, 2007, 11:20 AM // 11:20
#
3
riojin
Frost Gate Guardian
Join Date: Jun 2005
Location: East Coast Australia
Profession: A/Mo
im just happy that my tactics water trident warrior got buffed. love my massive thrill of victory and faster trident
riojin
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Jan 20, 2007, 11:44 AM // 11:44
#
4
Hermessar
Academy Page
Join Date: Mar 2006
Location: Belgium
Guild: We Are Too Cute In [Pink]
Profession: Me/
The nerf on Divert Hexes is a bit to much i'm afraid.
If it would take a nerf, remove the condition removal, but keep it 1sec cast imo.
It's one of the best defenses against heavy hex builds, which were considerable strong to begin with.
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